Building robust, scalable, and efficient systems that power reliable digital experiences.
C#
TypeScript
C++
Git
C
NestJS
Docker
PostgreSQL
C#
TypeScript
C++
Git
C
NestJS
Docker
PostgreSQL
What I do?
Backend Development
•
REST API development
•
Server-side systems and architecture
•
Database design & data modeling
VRChat Development
•
Custom VRChat assets & systems (UdonSharp, Unity, C#)
•
Interactive worlds systems (room systems, notification systems, mini-games)
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Published & sold assets with full API docs (crzvrc.com)
My journey
Experience
Full Stack Developer
Teletab
Feb 2026 – May 2026
Curricular InternshipBraga, Portugal
•Integrated 5 external APIs, including App Store Connect and Google Play Console, into ASOAGENT, the company's platform, giving it direct access to store data and features
•Built an AI solution for ASOAGENT that automatically generates replies to App Store and Google Play reviews based on a set of predefined rules, reducing the time the team spends responding to users
•Developed the ASOAGENT back-office for user management, letting staff manage accounts on their own and laying the foundation for future features
•Build and distribute modular C# scripts for Unity, aimed at VRChat creators, reaching 400+ downloads from international customers
•Developed a centralized licensing system that protects the products from unauthorized use and lets customers download and update their assets from one place
•Provide direct technical support to international customers, entirely in English
•Performed preventive and corrective maintenance on internal and client computers
•Developed hardware diagnostics and customer service skills
My work
Projects
C++ REST API
Backend
A C++ REST API foundation for building HTTP applications, featuring JWT-based authentication, encrypted password storage, and PostgreSQL database connectivity — built as a reusable base/template for new backend projects.
C++PostgreSQLJWTDockerCMake
Space Invaders (C++)
Graphics
A re-creation of the classic Space Invaders arcade game, built in C++ using the raylib graphics library.
C++raylibCMake
Chip-8 Emulator
Systems
A Chip-8 emulator built from scratch in C++, implementing the system's CPU, memory, and instruction set to run classic Chip-8 programs and games.
C++CMakeEmulation
Library Management System
Backend
A terminal-based library management system built in C++ — my first real C++ project — supporting user management, book inventory, and the full lifecycle of loans from pickup to return, with a test suite and full documentation.